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Game Window and Scene Window Compute Screen-space Differently
How to reproduce: 1. Open the attached project and run the game in the Editor.2. Click "Level Editor", choose Boss.xml and press "Ed... Read more
[Mscorlib] Editor uses a different version of mscorlib.dll than in build
Reproduction steps:1. Open the attached project2. Open the available scene3. Play sceneNote: Mscorlib version is 2.0.0.04. Build &am... Read more
[LocalSimulationSpace] Particles with Local Simulation Space ignore coll...
Reproduction steps:1. Open the attached project2. Open the available scene3. Play sceneNote: Red particles are set to Local Simulati... Read more
[UWP] Performance stutters on Windows 10
To reproduce:1. Build and run attached project2. Play the game continuously for over a few minutes3. Observe the game starts stutter... Read more
GetKey returns false when checking for multiple keys held down when new ...
Steps to reproduce:1. Open attached project "getkey.zip"2. Open "GetKey bug" scene3. Run the project4. Hold "A" and "S" keys down5. ... Read more
Parameters on Wheel Collider are uneditable
Steps to reproduce:1. Open attached project "wheel.zip"2. Open "test" scene3. Select "wheel" gameobject in Hierarchy4. Try to edit W... Read more
[VR] Different particle shader transparency between editor and build
Steps to reproduce:1. Download attached project and open scene "TestScene"2. Make sure VR mode is on in settings3. Build for standal... Read more
Collision detection constantly failing
Reproduction steps:1. Open attached project "Collision" (Attached in the edit)2. Open scene "Main"3. Play the scene4. Move off the p... Read more
[Shaders] Transparent shader writes into DepthNormals texture, because m...
Reproduction steps("video" attached):1. Open attached project.2. Select "Assets/Art/Transparent_Writes_Normals.mat".3. Notice it use... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present