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[iOS] WebCamTexture does not work when trying to render it on a RawImage
Steps to reproduce: 1. Open attached project2. Build 'TestScene' for iOS3. Build the generated Xcode project to a device4. Notice th... Read more
[OSX] Event.current.shift returns true only when moving the mouse
How to reproduce:1. Open the attached project2. Open the window Window -> Shift bug3. Hold Shift, move mouse on the window and wa... Read more
JsonUtility.ToJson() crashes when serializing objects which have arrays ...
Workaround: add a public int variable as the first field of that object. For example: [Serializable]class CrashingClass{public List&... Read more
RenderTexture does not display Canvas Elements
To reproduce the issue follow the steps:1. Open "Report" project2. Open "testRenderTexture" scene3. Play the scene4. Main canvas obj... Read more
[OpenVR] Entered playmode with unsupported gfx api = crash
repro settings: - OpenVR is preffered SDK- OpenVR supported headset is plugged in (CV1 or Vive)- Graphics API auto is unchecked and ... Read more
Unity does not start if scene and its built lighting are named as library
Steps to reproduce:- Open attached project and scene named "library" which can be found under Assets/Scenes- On the top menu select ... Read more
Sometimes Unity Editor (OSX) crashes when closing it after idling
Steps to reproduce:1) Open any project (I used a project from 802534).2) Edit something (not sure if necessary).3) Leave the compute... Read more
Missing menu bar in Windowed mode OS X mac standalone
Reproduction Steps:1. Open User's or any other project2. Build to Mac standalone3. Run in windowed mode4. Notice that there is no me... Read more
Physics.IgnoreCollision causes spurious TriggerExit and TriggerEnter events
Steps to reproduce:1. Open ExtraTriggerExit project.2. Open "MainScene" scene.3. Go to play mode--Notice that Console printed what o... Read more
[Standalone] corrupts texture, visible glitches
Steps to reproduce:1. Download and open project from DropBox (https://www.dropbox.com/sh/sciispmhi1dj9em/AADKa55MHcWPqNodZe9kgV0ja?d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS