Search Issue Tracker

Fixed in 5.4.0



Found in


Issue ID




[VR | SinglePassStereo] Standard Assets Image effects + single-pass = double the rendering



1) Download the attached project
2) Setup any VR headset, Ensure VR mode enabled in Player Settings
3) Open Sepia Scene
4) Enter Playmode
5) Observe the split single pass render twice in the headset and game view. This is the bug

See Screeshots of Game View. This double rendering occurs in the VR headset as well


All standard asset image effects should be working in single pass vr apart from Ambient Obsucrance and Camera Motion blur which have been broken off into their own subcase 811571 to be tracked separately.

Comments (5)

  1. cozyurt_unity

    Jul 14, 2020 11:48

    Kedi ve Köpek Mamaları

  2. cwoh

    Aug 22, 2017 14:02

    since 5.6 error i've to fallback to 5.4 Not very good ----> :-(
    product quality = Not good

  3. kookyoo

    Jun 16, 2017 09:27

    Looks like 5.6.1p3 still has the issue

  4. dtavares

    May 27, 2016 21:17

    I'm seeing this issue when using Fast Bloom, Chromatica Studio and Noise Effects. I'd love to have this fix soon.

  5. cly3d

    May 09, 2016 01:25

    I've had to fall back on 5.3.4p1 for now. There's no way to use singlepass to check the benefits of upgraded Fps etc...

    Can we have more resources thrown to fix this please?

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.