Search Issue Tracker
Fixed in 5.4.0
Votes
85
Found in
5.4.0b9
Issue ID
778119
Regression
No
[VR | SinglePassStereo] Standard Assets Image effects + single-pass = double the rendering
1) Download the attached project
2) Setup any VR headset, Ensure VR mode enabled in Player Settings
3) Open Sepia Scene
4) Enter Playmode
5) Observe the split single pass render twice in the headset and game view. This is the bug
See Screeshots of Game View. This double rendering occurs in the VR headset as well
Update:
All standard asset image effects should be working in single pass vr apart from Ambient Obsucrance and Camera Motion blur which have been broken off into their own subcase 811571 to be tracked separately.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The type selector in the UI Builder does not display primitive types when trying to select one in the "Select Type…" window
- Inspector's custom tooltip is displayed incorrectly when the name is truncated in UI toolkit
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
cozyurt_unity
Jul 14, 2020 11:48
Kedi ve Köpek Mamaları www.patilimama.com
cwoh
Aug 22, 2017 14:02
since 5.6 error i've to fallback to 5.4 Not very good ----> :-(
product quality = Not good
kookyoo
Jun 16, 2017 09:27
Looks like 5.6.1p3 still has the issue
dtavares
May 27, 2016 21:17
I'm seeing this issue when using Fast Bloom, Chromatica Studio and Noise Effects. I'd love to have this fix soon.
cly3d
May 09, 2016 01:25
I've had to fall back on 5.3.4p1 for now. There's no way to use singlepass to check the benefits of upgraded Fps etc...
Can we have more resources thrown to fix this please?