Search Issue Tracker
Adding new (not mb) list elements in the inspector overwrites the objec...
To Reproduce: 1. Open the attached project or paste the attached script into a new file. 2. Change 'Test List' size to any ... Read more
Cloth constraint painting fails on high vertex meshes
To reproduce: 1. Open attached project 2. Open Untitled scene 3. Set Inspector from Debug to Normal 4. Select SphereHigh gameobject... Read more
Deferred rendering looks corrupted in Scene view with AA on
1. Open new project 2. Select camera and switch to deferred rendering 3. Scene view will be with artifacts Read more
GUI Text rendered in RenderTexture ignores orientation changes
Steps to reproduce: 1. Download attached project 2. Build and run it on WP8 3. Rotate device to Landscape orientation - GUI Text wil... Read more
AssetBundleManifest is missing
This is missing: file:///C:/Program%20Files/Unity%205.0.0b1/Editor/Data/Documentation/html/en/ScriptReference/AssetBundleManifest.html Read more
Custom editor documentation examples are in UnityScript only
The documentation examples on custom editors need to be updated as they are only in UnityScript: http://docs.unity3d.com/ScriptRefer... Read more
Nothing about UnityEngine.WSA
There is absolutely nothing about UnityEngine.WSA in scripting reference. Monodevelop can auto-finish when writing UnityEngine.WSA.x... Read more
AudioClip.Create lacks documentation and overloads
Documentation in Scripting Reference of AudioClip.Create lacks information and overloads. file:///C:/Program%20Files/Unity%205.0.0b... Read more
API updater does not update AudioClip.Create
When loading the attached script in 5.0.0b1 there is no message that AudioClip.Create() with 8 arguments is obsolete, and _outp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type