Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b1
Issue ID
758064
Regression
No
[Profiler] Audio Profiler shows "wrong" information when using Spatialization
To reproduce:
1. Open project
2. Run ReproScene
3. Open Audio Profiler (opentab "Channels" and "Channels and groups")
4. Notice that the profiler says "3D: NO" for AudioSources that have Spatialization activated. This is not only wrong but also makes the Audio Profiler kind of useless to debug real 3D audio because consequently, Distance, MinDist and MaxDist have "N/A" in this case.
Expected Behavior: When real audio spatialization is used (using the Audio Spatialization API that was introduced in Unity 5.2), the profiler needs to show "3D" for any spatialized audio-source and also Distance, MinDist and MaxDist.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Missing script error when clicking “script” link in Cave scene’s Water Sample Description
- [VFX Graph] Set Position Shape Gizmo isn't refreshed after shaper switch
- NullReferenceException is thrown when trying to access volumeStack from the HDCamera class
- Visual artifacts appear when using an Orthographic camera with a Reflection Probe
- Not all animation properties are accessible when a prefab with an avatar model contains a nested copy of itself with a renamed GameObject
Add comment