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Fixed in Unity 5.4.0



Found in


Issue ID




[Profiler] Audio Profiler shows "wrong" information when using Spatialization




Priority: 3Not yet prioritized for a release


Severity: 2Core functionality majorly impacted

To reproduce:
1. Open project
2. Run ReproScene
3. Open Audio Profiler (opentab "Channels" and "Channels and groups")
4. Notice that the profiler says "3D: NO" for AudioSources that have Spatialization activated. This is not only wrong but also makes the Audio Profiler kind of useless to debug real 3D audio because consequently, Distance, MinDist and MaxDist have "N/A" in this case.

Expected Behavior: When real audio spatialization is used (using the Audio Spatialization API that was introduced in Unity 5.2), the profiler needs to show "3D" for any spatialized audio-source and also Distance, MinDist and MaxDist.

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