Search Issue Tracker
Fixed
Votes
0
Found in
5.3.1f1
Issue ID
758065
Regression
No
MonoDevelop throws an error but Unity compiles the code
Reproduction steps:
1. Open project I attached (bug.rar)
2. Open script "AliasBugTest" with MonoDevelop
3. Notice that in "using TilesList = System.Collections.Generic.List<Tiles>;" Tiles is not recognized
4. Play the scene in Unity and notice that the script compiles without any errors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
- “Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Add comment