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The system lost only part of the messages when sends data via Unreliable...
Steps:1. Build project for standalone2. Run "Menu" scene in Editor3. Press "Start" button4. Press "Server" button5. Run standalone b... Read more
build log reports wrong size for packed sprites
Reproduction steps:1. Open the attached project2. Open the "Test" scene2. Build for Standalone3. Open Editor.Log4. Find build logs "... Read more
Unity freezes after selecting a lot of meshes at once
Steps to reproduce:1. Open project2. Select all meshes (about 2040+) in "meshes" folder Results: Editor freezes for 3-5 minutes(on m... Read more
[OneColumnLayout] Project window list scrolls down to the last selected ...
Reproduction steps(GIF attached(second one)):1. Open attached project.2. Make sure that "One Column Layout" is selected for the proj... Read more
edit layer doesn't show up if service tab is active
1. Go to window -> service. It should dock to the right2. on top of the service tab, hit the layers drop down.3. select edit laye... Read more
[Networking] Stripping Level causes ArgumentNullException (for Parameter...
Reproduction steps:|1) Open user's attached project2) Make sure that Stripping Level (Player Settings) is enabled (which one doesn't... Read more
[Android] Unity crashes loading a scene
Unity crashes when loading multiple scenes async and loading resources. Reproduced on:5.4.3f1, 5.5.0f1, 5.6.0a3 DUT:Google Nexus 4 w... Read more
[API update]Compiler errors remain even when the obsolete scripts are de...
Steps to reproduce:1. Download and open attached project ("w.zip").2. Download and open attached scripts ("script_testes.7z").3. Sel... Read more
Title for custom window is cutout
Steps to reproduce : - import the Full Inspector Package https://www.assetstore.unity3d.com/en/#!/content/14913- open the Window>... Read more
[iOS] Crash when accessing members of IEnumerable
Steps to reproduce:1) Open the attached project.2) Build the project for iOS.3) Deploy the project to a device via Xcode.4) Open the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS