Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.3f1
Issue ID
778529
Regression
Yes
Crash in m_IgnoredColliders during Collider:Deactivate
Steps to reproduce:
1. Download and open project "778529-Mano.zip"
2. Open scene "Scenes/main"
3. Enter play mode
4. Unity editor crashes when Player collides with a few "modifier prefabs" in m_IgnoredColliders during Collider:Deactivate.
Notes:
Disabling one of the sphere collider doesn't crash editor. Also 5.4 version gives different stack trace then 5.3 version.
5.4 version stack trace:
"0x000000014022068B (Unity) sorted_vector<SpeedTreeLocalWind * __ptr64,std::less<SpeedTreeLocalWind * __ptr64>,stl_allocator<SpeedTreeLocalWind * __ptr64,62,16> >::erase_one<SpeedTreeLocalWind * __ptr64>"
5.3 version stack trace:
0x0000000140216F07 (Unity) sorted_vector<Collider * __ptr64,std::less<Collider * __ptr64>,std::allocator<Collider * __ptr64> >::erase_one<Collider * __ptr64>
Reproduced with: 5.3.0b5, 5.3.1f1, 5.3.3f1, 5.3.4f1, 5.4.0b10
Not reproduced: 5.3.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions
Add comment