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Fixed in 5.4.0

Votes

0

Found in

5.3.3f1

Issue ID

778529

Regression

Yes

Crash in m_IgnoredColliders during Collider:Deactivate

Physics

-

Steps to reproduce:
1. Download and open project "778529-Mano.zip"
2. Open scene "Scenes/main"
3. Enter play mode
4. Unity editor crashes when Player collides with a few "modifier prefabs" in m_IgnoredColliders during Collider:Deactivate.

Notes:
Disabling one of the sphere collider doesn't crash editor. Also 5.4 version gives different stack trace then 5.3 version.

5.4 version stack trace:
"0x000000014022068B (Unity) sorted_vector<SpeedTreeLocalWind * __ptr64,std::less<SpeedTreeLocalWind * __ptr64>,stl_allocator<SpeedTreeLocalWind * __ptr64,62,16> >::erase_one<SpeedTreeLocalWind * __ptr64>"

5.3 version stack trace:
0x0000000140216F07 (Unity) sorted_vector<Collider * __ptr64,std::less<Collider * __ptr64>,std::allocator<Collider * __ptr64> >::erase_one<Collider * __ptr64>

Reproduced with: 5.3.0b5, 5.3.1f1, 5.3.3f1, 5.3.4f1, 5.4.0b10
Not reproduced: 5.3.0b4

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