Search Issue Tracker
By Design
Votes
0
Found in
5.3.3f1
Issue ID
778601
Regression
No
[SSAO - New] Forward rendering + Far clip plane causes bad effect
If the far clip plane on the camera is too large then the effect is impaired.
Workaround: Change far clip plane on camera to small value
1. Open attached Project.
2. Open Scene "Test"
3. Observe effect in game window.
4. Select the camera and change it to deferred, observe the correct results.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment