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Bloom Shader compilation fails on device
How to reproduce: 1. Open attached project 2. Build to iOS and run - Note the Shader log error in the Xcode log and a lack of bloo... Read more
Multiple gizmo sprites in scene with same location lose transperancy and...
Steps to reproduce: 1. Download and open attached project "New Unity Project 11.zip" 2. Load all scenes from project folder\ 3. Noti... Read more
[WebGL] Downloading large asset bundles through WWW freezes WebGL builds
Repro steps: 1) Open attached project "WebGLBundleTest" 2) From the menu bar, select Build > Build Asset Bundles 3) Build the projec... Read more
Cannot select objects when Camera.Render() function is working
Reproduction steps: 1. Open the attached project 776325 2. Open scene "scene" 3. Try to select any object by clicking on them in the... Read more
[OSX] System.Environment.SpecialFolder.Personal returns different path o...
1. Open attached project 2. Open scene "MainScene" 3. Press play and look at console, it will print /Users/yourusername folder 4. ... Read more
[Shuriken] Changing Fixed Timestep in the TimeManager affects Particle S...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: Examples 3. Select particle system in Hierarchy and sim... Read more
[Physics] Thin colliders cause crash
1) Download the attached project 2) Open the project and open crash-scene-hold-Z 3) Hold Z to rotate the thin collider 4) Observe t... Read more
[Terrain] Culling performance spikes moving a terrain with a camera atta...
To reproduce: 1. Open the project and play the scene 2. Select the center GO and check the doMove option. 3. Observe spikes in prof... Read more
Memory Profiler crash when taking snapshot in il2cpp::vm::MemoryInformat...
How to reproduce: 1. Open attached Xcode project 2. Deploy to device 3. Go through the menus until the in-game 3d section - The cr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Layer render order is not respected inside the Android Player when using GPU Resident Drawer.
- “You are not using the recommended Android NDK, versions other than 27.2.12479018 are not officially supported.” warning is still displayed when Android SDK is set to the correct NDK version manually
- OnWillSaveAssets receives an empty paths array when saving a new Scene
- UV Node's Label is cut off when Preview is collapsed
- Dragging Search Query Block can remove its color