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0
votes
Fixed

Both VS2015 and MonoDevelop open same script

Scripting

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Mar 15, 2016

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Version/s: 5.5.0a1

Script opened from Editor, opens both in VS2015 and Monodevelop. 2. How we can reproduce it using the example you attachedThis may b... Read more

0
votes
Fixed

Null reference exception when dragging prefab onto scene of other Unity ...

Editor - Other

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Mar 15, 2016

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Version/s: 5.4.0b10

Steps to reproduce: 1. Open two instances of Unity with different projects (Can be newly created)2. From one Unity instance drag any... Read more

0
votes
Won't Fix

[WP8.1] Multitouch uses a lot of processing power

WP8.1

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Mar 15, 2016

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Version/s: 5.4.0b9

To reproduce:1. Build and run attached project2. Try to use multitouch3. Notice that performance drops Reproducible: 5.5.0a2, 5.4.0b... Read more

4
votes
Postponed

Custom MenuItem hotkey takes priority over Input Field

Input

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Mar 15, 2016

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Version/s: 5.3.3p2

Steps to reproduce:1. Create new empty project2. Create folder named "Editor"3. In said folder create C# script named "MenuItems"4. ... Read more

0
votes
Won't Fix

[Android] Custom mask effect is not visible on devices with Vivante GC70...

Android

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Mar 15, 2016

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Version/s: 5.3.3p3

Reproduction steps:1) Open attached project "MaskVivanteGC7000UL"2) Build and run on a device Expected result: You should see a spri... Read more

0
votes
Not Reproducible

Importing project uses 100%memory due to lots of big terrain tiles

Progressive Lightmapper

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Mar 15, 2016

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Version/s: 5.3.3f1

Steps to reproduce:1) open user's attached project - it should crash while importingIf it does not then try navigating in scene view Read more

0
votes
Fixed

[GameView] UI position and scale doesn't update when game view window is...

Scene/Game View

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Mar 15, 2016

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Version/s: 5.4.0b10

Repro from scratch:- create a scene- add a UI>Text element- anchor it on the right side via the rect transform inspector (hold al... Read more

0
votes
Fixed

[DX12/Shuriken] Line/Trail Renderers are lit incorrectly in DX12

DirectX

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Mar 15, 2016

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Version/s: 5.3.4f1

Line and Trail Renderers with "lit" materials are lit incorrectly in DirectX 12 Repro Steps: 1) Open project from command line with ... Read more

1
votes
Fixed

Empty app crashes on Android devices when built on Mac in "non-dev" mode...

Android

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Mar 15, 2016

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Version/s: 5.4.0b10

When deploying an empty scene project to Android (tested on a Galaxy S6), when the deployed apk is launched on the phone it immediat... Read more

0
votes
Won't Fix

[Android] When build to device with GLES2, point light is nearly nonexis...

Shaders

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Mar 15, 2016

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Version/s: 5.3.3p3

To reproduce:1) Open the attached project2) In player settings use GLES23) Build to android device4) Notice that Light is way differ... Read more

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