Search Issue Tracker
[DirectX] EncodeFloatRGBA and DecodeFloatRGBA rendered value is 0
Reproduction steps(GIF attached):1. Open attached project.2. Go to "Edit > Project Settings > Player" and set Graphics API to ... Read more
UnwrapCL.exe fails with models set to Generate Lightmap UVs
Imported models in 5.4.0b21 fails, the following error continuously appearing: "UnwrapCL.exe has stopped working". Reproduction Step... Read more
Normal Map decompression results in skewed orientation
Steps to reproduce:1) Open the attached project.2) Open scene 'Normal Maps'.3) Focus the scene camera on the group of cubes in the s... Read more
Directional Specular Realtime GI is too bright with default lighting values
Steps to reproduce:1. Open Lighting Scene2. Switch to Linear lighting mode3. Bake with precomputed realtime GI Actual: everything be... Read more
[Elements size]After entering a new value and clicking outside of the fi...
Steps to reproduce:1. Open attached project.2. In the "Project" window select asset named "New Font".3. In the "Inspector" window ex... Read more
[UWP][WP8.1]Accelerometer Events do not work
To reproduce:1. Build and run attached project2. Notice ArgumentExceptions Regression from 5.2.5f1Reproducible with 5.3.1f1, 5.3.5p2... Read more
[Editor][PlayMode]Regression] Incorrect assert appears when toggling som...
Steps to reproduce: 1. Open Unity;2. Open attached project and 'test' scene;3. Select Terrain component in the Hierarchy;4. Go to Te... Read more
Request couldn't be processed error in Service window
Many times when I create a new project I am seeing a "Request couldn't be processed" error show up in the Services window. Looking a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor