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Unity crashes in DoImportScene when importing a particular fbx model
Steps to reproduce:1) Create a new project or open an existing one.2) Import the attached asset 'test_cube.fbx'. - Unity crashes in ... Read more
Memory leak in the home window
There is no specific repro, but when doing multiple PR, the launcher freeze and I have to kill the process and re-open it. Read more
Scene is instantly marked dirty when opened if any object is affected by...
How to reproduce:1. Open the attached project2. Drag the two scenes into the Hierarchy "temp" and "temp2"3. Select the green box and... Read more
FindObjectOfType in OnValidate of referenced prefab leads to objects not...
Reproduction Steps:1. Open User's project2. Notice that "Prefab2" is greyed in hierarchy, but the activation checkbox is checked - F... Read more
Compiling Fixed function shader 'Shader error' is thrown: 'tex2D': no m...
Reproduction Steps:1. Open User's project2. Compile "Tinted-Rle-VertexCols" shader3. Notice thrown error Shader error in 'Tinted-Rle... Read more
[Android] When changing targetFrameRate with Multithreaded Rendering and...
Reproduction steps:1) Open "bugs_fps_change_blackframe.rar" project2) Make sure that Multithreaded Rendering is enabled3) Build and ... Read more
Crash on 'memcpy' while building project in command line without Library...
Steps to reproduce:1. Extract project2. Open windows command line3. Modify user provided command (posted by me in last edit) in orde... Read more
Crash in : FindGridCell when importing .fbx file
Steps to reproduce: 1) Download attached "Needle_holde_MATHIUE.fbx" file.2) Make new project in Unity.3) Import this "Needle_holde_M... Read more
Different number of batches between Build and Editor when using StaticBa...
1. Open the attached project2. Open the available scene3. Enable 'BatchingScript' in the Hierarchy4. Play scene5. Open the profiler ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS