Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.4f1
Issue ID
779885
Regression
No
[DX12/Shuriken] Line/Trail Renderers are lit incorrectly in DX12
Line and Trail Renderers with "lit" materials are lit incorrectly in DirectX 12
Repro Steps:
1) Open project from command line with argument "-force-d3d12"
2) Open scene "LineRenderer" and play, observe all line renderers are mostly black
3) Open scene "TrailRenderer" and play, observe all trail renderers are mostly black
Expected: Line/Trail Renderers are lit
Actual: Lighting is wrong, they're all black
NB: Also happens in players forced into DX12.
Reproducible in 5.3.1p3, 5.3.4f1, 5.4.0b10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment