Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b10
Issue ID
779899
Regression
Yes
[GameView] UI position and scale doesn't update when game view window is placed back into the fixed default position
Repro from scratch:
- create a scene
- add a UI>Text element
- anchor it on the *right* side via the rect transform inspector (hold alt to set position)
- resizing the window should move the text element
- after undocking it and resizing it, re-docking it won't move it
- resizing the dock window positions it correctly
Reproduction steps(GIF attached):
1. Open attached Unity project.
2. Open "MIDIUnified > Examples > Sequencer > Scenes > Sequencer" scene.
3. Drag game view window out of the fixed position.
4. Resize it.
5. Put it back into fixed position.
6. UI position and scale doesn't update for the new size.
7. Resize the game view now.
8. UI position restores.
Reproduced with: 5.4.0a5, 5.4.0b10
Not reproducible with: 5.4.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph compilation fails when Custom HLSL starts with multiple "//" comment lines
- Vertical line appears on Asset Preview Box on some of the Assets
- Code generation fails to prefix the fully qualified reference with global:: when a property is tagged with [UxmlAttribute] or [UxmlObjectReference] that contains a similar namespace segment as the current class's namespace
- "NullReferenceException" error is thrown on a new project when creating a new project after exiting a project with Light Batching Debugger window docked
- Dropdown Sections get highlighted in a different color than other dropdowns in Graphics Settings sometimes
Add comment