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[SceneTemplate] "The package cache was invalidated" warning when creatin...
Reproduction steps:1. Open attached project "3d_to_urp.zip"2. In Editor menu, select File -> New Scene3. In New Scene window, sel... Read more
Preset cannot be saved when saving outside of the Project's Assets direc...
How to reproduce:1. Open the attached project (PresetTest.zip)2. In the Project view, go to Packages/TESTPACKAGE, and select the Scr... Read more
GameObjects appear jittery when moving slowly in the Game view
How to reproduce:1. Open the attached project2. Open Scenes/SampleScene3. Go to the Game view, press the Play button, and observe th... Read more
[URP] "2D" view tool isn't specified as toggled on in a "Scene view cont...
How to reproduce:1. Open Unity Hub;2. Click “New” in “Projects” section;3. Select “2D URP” template enter project name and click “Cr... Read more
Instantiated FBX through code throws error after leaving Play Mode
How to reproduce:1. Create a new empty 3D project2. Download the user attached "Assets.zip" assets3. Drag and drop the assets from "... Read more
[URP] _ProjectionParams.x with Overlay rendering
Wrong _ProjectionParams.x is leading to inverted ScreenPosition in raw mode from shaderGraphStep to repro:- Import Repro_Overlay_Iss... Read more
Custom Function Node with Type > File mode does not use function from wi...
Steps to reproduce:1. Create a new HDRP project2. Right-click in Project > Assets then click Import Package > Custom Package..... Read more
Unity drains raw input message queue before Rewired can process each eve...
Forum thread: https://forum.unity.com/threads/windows-mouse-raw-input-mouse-handling-broken-in-rewired.1172786/ Read more
"Argument Exception" is thrown when building the Project with Plugins th...
Steps to reproduce:1. Open the attached project2. Press File>Build and Run Expected result: Project is built successfullyActual r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used