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Fixed in 2022.1.X

Fixed in 2019.4.X, 2020.3.X, 2021.2.X

Votes

0

Found in

2019.4.24f1

2020.3.3f1

2021.1.0a7

2021.1.1f1

2021.2

2022.1

Issue ID

1363573

Regression

Yes

Instantiated FBX through code throws error after leaving Play Mode

Scene Management

-

How to reproduce:
1. Create a new empty 3D project
2. Download the user attached "Assets.zip" assets
3. Drag and drop the assets from "Assets.zip" into the empty project's Assets folder
4. Enter the "Scene" scene
5. Open the Console window
6. Enter Play Mode
7. Leave Play Mode

Expected Result: No errors after leaving Play Mode
Actual Result: Error - "Cannot destroy GameObject that is part of a prefab instance." is thrown

Reproducible with: 2019.4.24f1, 2019.4.31f1, 2020.3.3f1, 2020.3.20f1, 2021.1.0a7, 2021.1.25f1, 2021.2.0b14, 2022.1.0a9
Not Reproducible: 2019.4.23f1, 2020.3.0f1, 2021.1.0a1, 2021.1.0a6

  1. Resolution Note (fix version 2022.1):

    Fixed in: 2022.1.0a16

  2. Resolution Note (fix version 2021.2):

    Fixed in: 2021.2.8f1

  3. Resolution Note (fix version 2020.3):

    Fixed in: 2020.3.25f1

  4. Resolution Note (fix version 2019.4):

    Fixed in: 2019.4.34f1

Comments (1)

  1. Aka_ToolBuddy

    Dec 21, 2021 12:25

    Hi
    I originally filled the ticket 1363573 reporting the issue. I tried again the reproduction case I send you with the latest Unity version 2021.2.7f1, and the issue is still there. Is the fix indeed part of that release?

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