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You cannot resize a box collider when you have two inspectors
You cannot resize a box collider when you have to inspectors open at the same time. Happens probably for reflection probe as well (t... Read more
[WP8.1] Numpad, PhoneNumber and other custom keyboards are not working i...
Steps to repro: 1. Build the scene "scene" to WP8.1 2. Run it and observe that Numpad, PhoneNumber and other custom keyboards are no... Read more
Local notifications are not working on iOS 8
To Reproduce: 1. Build the attached project, and deploy it to iOS 2. On iOS 8 devices none of the notifications from the 'Notificat... Read more
'Drag and drop' example UI scene can be bugged using multitouch input
Steps to reproduce: 1. Open the 'Drag and drop' scene from the example project 2. Deploy to WP8.1 multitouch device 3. Drag a sprite... Read more
Prefab gameobject EdgeCollider2D edits are not saved
To reproduce: 1. Create an empty gameobject 2. Attach an edge collider to it 3. Make this object a prefab 4. Edit the collider 5. Sa... Read more
Grid layout behaves strangely when start corner is set to lower left or ...
Steps to repro: 1. Open the attached project and the scene "layout" 2. Observe that grid layout behaves strangely when start corner ... Read more
Animations do not work for variables in structs on WinRT
Steps to reproduce: 1. Open the attached project and the scene "color" 2. Deploy to WP8.1 3. Observe that interactive components' an... Read more
"m_Shape == NULL" error when mesh collider convex is set to false in OnD...
To reproduce: 1. Open attached project 2. Open crash 3. Press play 4. Notice "m_Shape == NULL" error in console Read more
CanvasGroup loses values when disabling the GameObject it's attached to
To reproduce: 1. Open the scene and notice that there's a CanvasGroup component attached to the GameObject named "Panel" with an alp... Read more
EditorApplication.hierarchyWindowChanged is called twice when GameObject...
To reproduce: 1. Open attached project 2. Open Custom window 3. Click Create GO, will print once 4. Click Destroy GO, will print o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view audio toggle doesn't work after disabling and enabling audio source component with audio random container
- Pitch changes while paused messes up scheduling of the audio random container
- Crash on detail::ComputeShaderSnippetKey when entering the Play mode
- Unable to interact with Material Inspector window when creating a new Material and renaming it
- Shadow artifact is cast onto GameObjects in the Scene view when the Scene view lighting is disabled