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GameView error message when using high resolution (>4096x4096)
Error message when exceeding maximum resolution should include that OpenGL ES 2 simulation is the cause (using no emulation shows no... Read more
[OSX] Calling Application.CaptureScreenshot throws "An active RenderTarg...
1.Open user selected project2.Play scene3.Press space to capture a screenshot Notice error mesage in console appearing GfxFramebuffe... Read more
GL.LoadPixelMatrix is broken (VR matrix changes in 5.4, regression)
This is causing various drawing bugs in the player and editor. Read more
GL.LoadOrtho does not setup ortho perspective transform
1. Open user attached project in 5.4.0b202. Open and play Test scene.Notice that triangles are drawn in perspective view frustum.1. ... Read more
[iOS] GameCenterPlatform.ShowLeaderboardUI is not showing the specific l...
Steps to reproduce: 1. Create and setup an app with 2 Game Center leaderboards in iTunes Connect (with ids "leaderboard1" and "leade... Read more
[iOS] IL2CPP generates a conflicting types error
Steps to reproduce:1) Open the attached project.2) Build for iOS.3) Deploy to a device via Xcode.4) Launch the app. The build fails ... Read more
[Performance] ReadByte() from HttpWebRequest is extremely slow
1. Open user attached project2. Launch Unity Remote scene.3. Play scene4. Pay attention to log output.Notice that Unity receives onl... Read more
[NetworkWriter] NetworkWriter.Write always takes values from the start o...
Steps to reproduce: 1. Open attached project "808515.zip"2. Open scene "repro"3. Run it4. In console notice comparison of NetworkWri... Read more
Unity fails to import data when Asset Serialization Mode set to Force Bi...
Steps to reproduce : 1) Download attached project " 123213213.zip" and open in Unity.2) In Project tab, click on "Rewired1.0.0.89.U5... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping