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[SpriteSheet][Packing] Spritesheet colors are not consistent between pac...
Repro steps: 1) Open my attached project SpriteSheetColor 2) Select the Hero_SpriteSheet 3) Make sure Packing Tag is set 4) Open in ... Read more
AssetBundle Manager does not unload AssetBundle variants
Asset Store package called "AssetBundle Manager & Example Scenes" has a script called "AssetBundleManager" which is missing line "as... Read more
[iOS] Deactivating a GameObject that has an Audio Source playing a sound...
Steps to reproduce: 1. Open attached project 2. Build for iOS with 'Autoconnect Profiler' enabled 3. Build generated Xcode project ... Read more
Multi-display camera does not render after reloading the scene using Sce...
To reproduce the issue follow the steps: 1. Open "Multi Display Camera Bug" project 2. Open "Demo Scene" scene 3. Build and run 4. A... Read more
[GearVR] Player is not paused when removing headset
1) Deploy the attached project to gearVR supported phone 2) attach the phone to a headset when prompted 3) Put on the headset 4) Not... Read more
[Android|Analytics] Runtime crash when analytics enabled, internet acces...
1) Download the attached project 2) Ensure analytics is enabled (Goto Window>Services, select analytics) 3) Ensure Internet access i... Read more
Prefabs values not applied to game object after switching between platforms
Switching compile defines for different platforms can cause inspector to become out of sync with the project files. Steps to Reprod... Read more
Constant stuttering frame rate in gfx.WaitForPresent
Steps to reproduce: 1. Download and open project "test performance.zip" 2. Open scene "test_performance" 3. Open Profiler if not ope... Read more
[BugReporter] Public field is stored from previous versions
If Public checkbox was checked/unchecked in BR in Unity 5.3, it would be set to the same value in 5.4.x. How we can reproduce it u... Read more
"Constant Physical Size" option does not produce consistent/accurate res...
How to reproduce: 1. Open attached project 2. Open scene Scene.unity - Note how the square which says '2cm' in the bottom right co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent warning icon in the Profiler's Hierarchy view
- UI Toolkit input becomes unresponsive when the UIDocument GameObject is destroyed
- Scrollbar is disabled in Adaptive Probe Volumes in Lighting window
- Disabled dropdowns in Lighting window are inconsistently expanded or collapsed
- “Frame Debugger On” text color not maintained across different Editor Themes in toolbar