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Parenting information is saved or loaded incorrectly in Unity 5
Project Steps: 1. Open scene "514GuerickesOrb12". 2. Game objects "SubjectToBug" parent is "OtherObject", change it to "Parent". 3.... Read more
MovePosition: gravity moves transform, not rigidbody
To reproduce in the attached project: 1) Play the "mainscene" scene in the "Assets" folder 2) Make sure the "Do Null Moves" box on ... Read more
Setting Terrain.drawHeightmaps to false in OnPreCull Crashes Unity
Steps to reproduce: 1. Open attache project. 2. Open the Demos/Vis/OpenWorld.unity scene. 3. Press Play. 4. Note the crash. Read more
Allocations and GC in other threads not visible in the Profiler
1. Open the attached project, scene and Profiler window. 2. Enable disable the "Use Different Thread" bool in the script, in the Mai... Read more
Wording error on standalone build page
1. What happened On the manual page "Overview, Basics, Interface, Publishing Builds": http://docs.unity3d.com/Manual/PublishingBuild... Read more
[LightmapUVs] Mesh importer smoothing angle issue
To reproduce: 1. Open attached project 2. Open scene jagged_lighting_test 3. Bake lightmaps 4. Notice jagged shadows (screen attache... Read more
WebcamTexture.didUpdateThisFrame not working on iOS
-e: see title, works on standalone OSX though -repro: --import attached unity scene or make a quick example --deploy to ios --NOTIC... Read more
-e IL2CPP build failure when the Unity folder name is changed
1. Install Unity 4.6.4p2 on Mac 2. Rename "Unity" folder to "Unity 4.6.4p2". Make sure there is a space in the name 3. Run Unity Edi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects