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0
votes
Fixed

[SinglePassStereo] rendering workaround doesn't solve this one

VR

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Mar 24, 2016

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Version/s: 5.4.0b11

When using Single-Pass-Stereo rendering (I'm using an HTC Vive), this building model renders double vision when more than one instan... Read more

0
votes
Fixed

[Speedtree] Billboards with different scales use a single scale

Speedtree Integration

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Mar 24, 2016

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Version/s: 5.4.0b10

Repro steps:1) Open the project and three-trees-with-different-scales.scene2) In the Game view notice, that the billboards are the s... Read more

0
votes
By Design

[GI] Light probe jumps around randomly near stretched billboard particle...

Global Illumination

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Mar 24, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Download and import attached project. (LightProbe.zip)2. Open scene: main3. Simulate particle system "Anubis ... Read more

0
votes
By Design

About window dissapears when other windows take focus, even if they are ...

Editor - Other

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Mar 24, 2016

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Version/s: 5.4.0b12

Open about window(For reference put deattached some other window next to it, e.g. Console)Switch focus to some other window that doe... Read more

1
votes
Fixed

Editor doesn't stop player build if scripts have compilation errors in t...

Scripting

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Mar 24, 2016

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Version/s: 5.3.4p1

This causes editor to be unable to serialize data for scripts, since it has no assemblies to scan for serializable fields. However, ... Read more

0
votes
Fixed

[Shuriken] Particle emission module burst min max should be unsigned int

Shuriken

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Mar 24, 2016

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Version/s: 5.4.0b11

Particle emission module burst min max should be unsigned int. Emission rate is also unsigned int, at this moment burst min max is u... Read more

1
votes
Fixed

[GL] Shader doesn't receive parameter from the script

OpenGL

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Mar 24, 2016

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Version/s: 5.3.4f1

Repro steps:1) Open the project2) Make sure Graphics API is set to OpenGLCore or GLES33) Play and notice the half of object is glitc... Read more

1
votes
Fixed

[SkinnedMeshRenderer] Incorrect bounds when 'Update When Offscreen' is c...

Animation

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Mar 24, 2016

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Version/s: 5.3.4f1

Reproduction steps:1) Open users attached project2) Open "Hub_BugTest" scene3) Find "EV_Rig:EV_High" object in hierarchy (All Hub Ob... Read more

0
votes
Won't Fix

[SpriteSheet][Packing] Spritesheet colors are not consistent between pac...

2D

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Mar 24, 2016

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Version/s: 5.4.0b10

Repro steps:1) Open my attached project SpriteSheetColor2) Select the Hero_SpriteSheet3) Make sure Packing Tag is set4) Open in Spri... Read more

0
votes
Won't Fix

AssetBundle Manager does not unload AssetBundle variants

Asset Bundles

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Mar 23, 2016

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Version/s: 5.3.4f1

Asset Store package called "AssetBundle Manager & Example Scenes" has a script called "AssetBundleManager" which is missing line... Read more

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