Search Issue Tracker
Fixed in 5.4.0
Votes
1
Found in
5.3.4f1
Issue ID
782483
Regression
Yes
[SkinnedMeshRenderer] Incorrect bounds when 'Update When Offscreen' is checked
Reproduction steps:
1) Open users attached project
2) Open "Hub_BugTest" scene
3) Find "EV_Rig:EV_High" object in hierarchy (All Hub Objects > Centrifuge Personnel > AR_Scene_Hub_Prefab)
4) Check "Update When Offscreen" option in Skinned Mesh Renderer component
Expected result:
Box which shows bounds should stay on the objects.
Actual result:
Box which shows bounds jumps into (0, 0, 0) position in world.
Regression appeared in 5.2.0f3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Actions in UI Builder Preview mode are not fully reset after exiting the Preview mode
- Transform field values are no longer visible when Inspector window is resized
- [Android] "Adding null Transform to TransformAccessArray will result in degraded performance" warnings printed when loading and unloading scenes with 2D animated characters
- "Trying to draw gizmos while inside a renderpass" error message is thrown when Scene View Gizmos are enabled
- CPU frame times spike at regular intervals in the Profiler when in Play mode with VSync enabled and using DX12 API
Add comment