Search Issue Tracker
Won't Fix
Votes
0
Found in
5.3.4f1
Issue ID
782474
Regression
No
AssetBundle Manager does not unload AssetBundle variants
Asset Store package called "AssetBundle Manager & Example Scenes" has a script called "AssetBundleManager" which is missing line "assetBundleName = RemapVariantName(assetBundleName);" in the start of AssetBundleManager.UnloadAssetBundle() function.
Reproduction steps:
1. Open project "Repro.zip"
2. Open scene "TestScene"
3. Make sure that Assets->AssetBundles->"Simulation Mode" is disabled
4. Play
5. Notice the console output (Especially last two lines)
6. Open the "AssetBundleManager" script and uncomment line 356
7. Play and notice the console output again
Workaround: Adding line "assetBundleName = RemapVariantName(assetBundleName);" in the start of AssetBundleManager.UnloadAssetBundle() function fixes the problem.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment