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CommandBuffer rendered meshes disappears when rendered against the skybox
Reproduction steps:1. Open attached project.2. Open "DeferredDecals > _DeferredDecals" scene.3. Align the checkered cubes to the ... Read more
[DeveloperAnalytics] UserID is set to "anonymous" for signed in user
For same session UserID is send as 'anonymous' and ID for signed in user. To repro:0. The issue is floating, so you'll need to try f... Read more
[WSA] Assembly converter fails when building for Universal 10 platform
Getting error when buildig to WSA Universal 10 paltform: UnityException: Failed to run assembly converter with command -metadata=0 -... Read more
[OS X] Time.deltaTime incorrect value in Update() when time settings on ...
To reproduce:1. Open attached project2. Open "main" scene3. Play it in the Editor4. Open Date and Time Settings5. Change the time6. ... Read more
[Android] Simultaneous touch event with EventTrigger doesn't get two tou...
In some android devices (Samsung Galaxy S6 egde+), simultaneous multi-"EventTriggerType.PointerDown" are handled in different frames... Read more
Crash when AssetBundle fails to decompress data after downloading from WWW
Reproduction steps:1. Open the attached project "Repro"2. Open the "main" scene3. Play- Crash Note, in 5.3.1f1 there was an error in... Read more
[Collab] Opening a project from the Cloud for the first time ignores Edi...
Title: Opening a project from the Cloud for the first time ignores Editor Default Behavior and always opens a scene with 3D settings... Read more
[Shuriken] [TextureSheetAnimation] [FrameOverTime] All the frames are re...
Reproduction steps:1. Open attached project.2. Open "birds" scene and select "lobby_birds_prefab" game object.3. Notice that "Textur... Read more
[IL2CPP][iOS] Expected class name error when deploying to iOS device
To reproduce:1. Open attached project2. Build for iOS3. Try to deploy to iOS device using Xcode Actual behavior: failed deployment a... Read more
Cache server deleting oldest files added, not least recently used
Reproduction steps:1) Open attached project2) Make sure that size of asset im3 is 20483) Start Cache Server with --size 1468006404) ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask