Search Issue Tracker
Generating a scene procedurally via editor scripting and setting the Aud...
How to reproduce: 1. Open attached project ant the "TestCode.cs" file in it.2. Observe the comments in the script and notice that th... Read more
Compile error: AwakeInternal() can not take parameters
To reproduce:1. Open attached project2. Notice "Compile error: AwakeInternal() can not take parameters" Regression from 5.3.5p4Repro... Read more
[Anim] "Copy From Other Avatar" fails on first Apply
When you "Copy From Other Avatar", it fails on first Apply and gives the user an Update button. Clicking the Update button, then App... Read more
OpenCV plugin makes Unity crash
Reproduction steps:1. Open the attached project "New Unity Project.zip"2. Open scene "New Scene"3. Play-Crash Reproduced on: 5.4.0b2... Read more
[AW] setting Right/Left tangents sets inverse tangent
When setting Right/Left tangents of a key, the tangent on the inverse side is affected instead of the intended tangent. repro:Create... Read more
World Space UI cannot be seen in RenderTexture
How to reproduce: 1. Open the project and the "TestScene" in it.2. See the render preview of the Camera "RenderTargetCamera"3. Click... Read more
[Graphics.DrawMesh] triggering "String.memcpy" for massive slowdowns
Reproduction steps:1. Open attached "stripped" project.2. Open "EditorMap.scene".3. Open "Window > Profiler" tab.4. Enable "Deep ... Read more
[iOS][Metal] GPU frame time is slower on Metal than openGLES3 when using...
Steps to reproduce: 1. Open attached project (RenderTextureTest_stripped.zip)2. Make sure graphics API for iOS is set to Metal3. Bui... Read more
[OSX] Editor crashes when trying to import project with DXT1Crunched tex...
1. Delete Library folder in attached project to force a reimport of all assets2. Open the project3. Observe crash Read more
[Culling] Recalc bounds are still called even if object is out of view
Reproduction steps:1. Open the attached project2. Open scene "TestScene"3. Play4. Select camera and rotate its Y axis till you no lo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor