Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b10
Issue ID
783217
Regression
Yes
Creating animation when sprites are selected creates it empty
How to reproduce:
1. Open the attached project "TestAnim783217.zip"
2. Expand sprite in the Project folder
3. Select 3 or 4 sprites
4. Right Click -> Create- > Animation
5. Drag one of the sprites to the hierarchy
6. Drag created animation
7. Open animation window and select that sprite in hierarchy
8. Notice that created animation is empty
Workaround: after step 3, drag all selected sprites to the scene and it will create animation with keyframes
Not reproducible: 5.4.0b9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment