Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.3.4f1
Issue ID
783222
Regression
No
[StandardShader] Occlusion is not updated according to the Height Map
Reproduction steps:
1. Open attached project.
2. Open "TestScene" scene.
3. Select "Cube" game object.
4. Expand the material in the inspector window.
5. Slide the "Height Map" bar back and forth.
Actual behavior: Occlusion doesn't respond to the changing Height Map(GIF attached).
Expected behavior: Occlusion and Height Map can influence each other.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment