Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.3.4f1
Issue ID
783222
Regression
No
[StandardShader] Occlusion is not updated according to the Height Map
Reproduction steps:
1. Open attached project.
2. Open "TestScene" scene.
3. Select "Cube" game object.
4. Expand the material in the inspector window.
5. Slide the "Height Map" bar back and forth.
Actual behavior: Occlusion doesn't respond to the changing Height Map(GIF attached).
Expected behavior: Occlusion and Height Map can influence each other.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SerializeReference does not update references when the generic field type changes
- Memory leak when running tests in IL2CPP with System.Threading.Timer
- Tile Palette Tilemap dropdown icons are not visible
- Create New Tile Palette dropdown text is not centered and text is cut off
- Volume numeric fields allows adding unlimited number in numeric field which breaks UI, no character limit
Add comment