Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.3.4f1
Issue ID
783222
Regression
No
[StandardShader] Occlusion is not updated according to the Height Map
Reproduction steps:
1. Open attached project.
2. Open "TestScene" scene.
3. Select "Cube" game object.
4. Expand the material in the inspector window.
5. Slide the "Height Map" bar back and forth.
Actual behavior: Occlusion doesn't respond to the changing Height Map(GIF attached).
Expected behavior: Occlusion and Height Map can influence each other.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh.GetIndexBuffer() requires Mesh's 'Read/Write' flag to be enabled to get its index buffer data in Builds
- [Backport] [Sprite Atlas V1] Editor crashes when calling SpriteAtlasUtility.PackAtlases
- Deterministic builds have different files when built from the same project
- PlayerBuildInterface.ExtraTypesProvider no longer provides types to IL2CPP
- Touch input is reset in Device Simulator when Unity Remote is killed
Add comment