Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.3.4f1
Issue ID
783222
Regression
No
[StandardShader] Occlusion is not updated according to the Height Map
Reproduction steps:
1. Open attached project.
2. Open "TestScene" scene.
3. Select "Cube" game object.
4. Expand the material in the inspector window.
5. Slide the "Height Map" bar back and forth.
Actual behavior: Occlusion doesn't respond to the changing Height Map(GIF attached).
Expected behavior: Occlusion and Height Map can influence each other.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GfxDevice::UpdateBufferRanges when running UIBuilder tests
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
Add comment