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[EmbeddedWindow] CPU usage increases up to 50% when embedding a build to...
Steps to reproduce: 1. Open the attached project 2. Build the project as Child.exe to the Assets/Export folder 3. Once the folder i... Read more
uGUI stops working after using Stylus on Note4
UI Components built with the new UI do not respond to the touched of fingers after using stylus. They do respond before using stylus. Read more
IL2CPP compile error when script contains method group of interface to d...
How to reproduce: 1. Open attached project - Project contains a single script: using System; public interface IMyInterface<T> {... Read more
Refreshing WebGL build page throws an error when using Chrome
Steps to reproduce: 1. Open the attached project 2. Build and run the scene (in Chrome) 3. Once the project is loaded, press F5 to ... Read more
Unity crashes when playing the scene with Non-convex MeshCollider with n...
Repro steps: 1) Open scene Procedural Testing 2) Play the game Faults of crash: Log says: 'Non-convex MeshCollider with non-kinemat... Read more
[Events] Animation Event performance degrades depending on amount of com...
How to reproduce: 1. Open attached project 2. Open scene animationEvents.unity - Scene contains about 400 animated characters that... Read more
[Cloth] Surface penetration constraint for cloth doesn't work
How to reproduce: 1. Open attached project 2. Open scene bugreport.unity 3. Play the scene - Note how the cloth never passes throu... Read more
[Textures] Clamped texture bleeds all over the mesh if material's textur...
How to reproduce: 1. Open attached project 2. Open scene bugreport.unity - Scene contains two characters: one has a texture that h... Read more
refCount == 0 assert thrown when opening scene
Open scene Main in attached project. Immediately you will get a number of "refCount == 0" asserts in the Console. Regression from Un... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects