Search Issue Tracker
Fixed in 5.4.0
Votes
2
Found in
5.0.2f1
Issue ID
699102
Regression
No
[Events] Animation Event performance degrades depending on amount of components on animated object
How to reproduce:
1. Open attached project
2. Open scene animationEvents.unity
- Scene contains about 400 animated characters that each fire an Animation Event every time one of their feet hits the ground
3. Play the scene
4. Open the Profiler Window
- Notice that the performance is consistently smooth
5. Click the "Add 5 more empty script components to each person" button
- Note how the empty scripts introduce performance spikes each time the characters feet hit the ground
- Clicking the button more times increases the number of components on each character
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)
Add comment