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[M1] Custom Shader produces visual artifacts when in Apple Silicon build
How to reproduce:1. Open the attached project2. Make a build3. Open the built Player4. Observe the rendering Expected result: No vis... Read more
Image will appear flipped when using the Bilinear resize algorithm
How to reproduce:1. Open the attached project "BilinearFlip.zip"2. Open SampleScene3. Select the Image in the Project View4. Set the... Read more
[Windows] Editor window doesn't repaint and interface becomes black when...
How to reproduce:1. Install PowerToys (https://docs.microsoft.com/en-us/windows/powertoys/install)2. Open a new Unity project3. Un-m... Read more
UGUI unresponsive when interacting on secondary display
Reproduction steps:1. Open user attached Project2. Build and Run3. Try to interact with the UGUI on the 2nd display Expected result:... Read more
Infinity loop on importing Assets, when building appx package via MRTK b...
1. Create a new project -> Install MRTK2. Navigate to Mixed Reality Toolkit in Editor Menu toolbar -> Utilities > Build Win... Read more
[Windows] Semantics are not holding consistency between vertex output an...
How to reproduce:1. Open the user's attached project and Scenes/semantics scene2. Observe the Cube in the Game view Expected result:... Read more
Canvas with Target Display set to Display 2 is not rendered when there i...
How to reproduce:1. Open the attached "MultipleDisplay.zip" project2. Open the "SampleScene" Scene3. Go to File -> Build And Run4... Read more
[DOTS][Mobile] IL2CPP ARM64 app crashes on start in release build
Steps to reproduce:1. Open the user's attached project "ECS Test with ARM64.zip"2. Build it to Android3. Open the app Expected resul... Read more
Visual Studio is not an option to choose from as an External Script Edit...
Reproduction steps:1. Open the attached "ExternalScriptEditor.zip" project2. Reset Preferences (Edit > Reset Preferences)3. Open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class