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Particle system does not emit particles when Emission Bursts Min is 0 an...
Steps to reproduce:1. open ExampleProject2. open scene "test"3. select object "Emission MIN=0 / MAX=15" from the Hierarchy and Simul... Read more
[iOS] [MonoDevelop] UnityEditor.iOS.Xcode namespace not available in Mon...
Reproduction Steps:1. Open User's Project2. Open PostBuild.cs script3. Add new namespace "using UnityEngine.iOS.Xcode;"4. Notice tha... Read more
RectMask2D Graphics incorrectly horizontally clipped When Rotated
Steps to reproduce the issue:1. Open attached project.2. Open scene named "Scene".3. In the "Hierarchy" window select rotated image ... Read more
Screen not refreshing for a few seconds up to a minute after opening pro...
To reproduce:1. Open any project2. Click on an item in the hierarchy to highlight it. (Or anything else on the screen, to make the s... Read more
[iOS]Exception is thrown after splash screen appears when using Unity Ads
Steps to reproduce the issue:1. Download attached project (link to the storage and share service is provided in the user’s email).2.... Read more
[Gear VR] Application freezes when image with radial 360 method is filled
Reproduction steps:1. Open the attached reproduction project2. Build and run the project on Android device that supports Gear VR (Sa... Read more
[Anim] Importer: Animation Events do not activate “Apply” on new FBX fil...
The "Apply" button of the Importer no longer becomes enabled (clickable) when new Events are created for the first time. Read more
Inspector window remains locked after configuring an avatar
The inspector window doesn't unlock after using the bone-mapping tool for configuring an avatar if some other asset got selected whi... Read more
Unity crashes when calling function "WRSNative.process_package" in a new...
Steps to reproduce:1. open user's attached project2. open scene "WRSNativeTestScene"3. Press play Result: Unity crashes. Reproduced ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping