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[HLAPI] Starting connection that fails and then starting another that co...
Steps to reproduce:1. Open attached "reproProject.zip"2. run two instances3. One instance should be launched as server4. On second i... Read more
Array-fields with the [HideInInspector] attribute are not drawn through ...
How to reproduce: 1. Open the attached project and the only scene in it.2. In the Hierarchy window click "Click Me" object.3. Open t... Read more
[AW] Remove properties breaks recorded scene value
Steps to reproduce: 1. Create new project and add cube with rotation (0, 0, 330)2. Open animation window, create animation, move to ... Read more
"Multiplayer not Configured" and "409"-error after renaming project in D...
Reproduces on both Staging and Production How we can reproduce it using the example you attached- please see attached video (Error_4... Read more
[5.4][GPUProfiler] Most draw call entries do not have names/objects asso...
Since 5.4, most draw calls in GPU profiler aren't associated with the objects. So the detail profiler view just shows "N/A" for the ... Read more
[iOS] Crash when running on iOS Simulator with Xcode 8.0 Beta 3
To Reproduce: 1. Build and run an empty project with Xcode 8 Beta 3 Simulator (iOS).2. Observe that on launch the app crashes, after... Read more
Save path for collab download ignored if it has non standart characters
Steps to reproduce:1. Select a project from "In The Cloud".2. Use path that has non standard characters(ex: ą č ę ė). Expected behav... Read more
Text becomes blurry when there is even number of blend tree motions
How to reproduce:1. Open the attached project2. Open Controller in Animator window3. Double click on blend tree state4. Notice that ... Read more
[IL2CPP] Build fails if a managed .dll is named differently than the ass...
Steps to reproduce:1) Open the attached project.2) Build for iOS or Android with IL2cpp as the scripting backend. The build fails; a... Read more
[BlendTree] Writing Threshold value with comma doesn't save the value
To reproduce:1. Open attached project ("BlendTree-Issue.zip")2. In the Animator window select the Blend Tree3. Type to Threshold fie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS