Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.0b17
Issue ID
794786
Regression
Yes
Editor gets stuck on "Importing small assets" or crashes on "FindGridCell" when importing certain FBX files
Reproduction steps:
1. Create a new project.
2. Import attached FBX file.
Expected behavior:
* FBX imports successfully.
OR
* Warning is shown that it is impossible.
Actual behavior:
* Importing process gets stuck on "Importing small assets" step.
OR
* Editor crashes on:
0x0000000140CB6F1E (Unity) FindGridCell
0x0000000140CB7A52 (Unity) genTangSpace
0x00000001407D7E80 (Unity) GenerateMikkTSpace
0x00000001407DD7BD (Unity) GenerateMeshData
0x00000001407DEBA3 (Unity) GenerateMeshData
0x0000000140730FDC (Unity) ModelImporter::InstantiateImportMesh
0x000000014073159B (Unity) ModelImporter::InstantiateImportNode
0x0000000140731E47 (Unity) ModelImporter::InstantiateImportNode
0x000000014073EF81 (Unity) ModelImporter::GenerateAll
0x00000001407401CB (Unity) ModelImporter::GenerateAssetData
0x00000001406BC98D (Unity) AssetDatabase::ImportAsset
0x00000001406CBC1F (Unity) AssetDatabase::UpdateAsset
0x00000001407712C4 (Unity) AssetInterface::ProcessAssetsImplementation
0x0000000140771F98 (Unity) AssetInterface::StopAssetEditing
0x0000000140778625 (Unity) AssetInterface::Refresh
0x0000000140B03693 (Unity) AssetsMenu::ImportNewAsset
0x0000000140B03E02 (Unity) AssetsMenu::Execute
0x0000000140C5AE92 (Unity) MenuController::ExecuteMenuItem
0x0000000140E27F6F (Unity) ShowDelayedContextMenu
0x0000000140E1AA3C (Unity) GUIView::OnInputEvent
0x0000000140E1B8C7 (Unity) GUIView::ProcessEventMessages
0x0000000140E1D2DF (Unity) GUIView::GUIViewWndProc
0x00007FFA517C1169 (USER32) DispatchMessageW
0x00007FFA517C0C97 (USER32) DispatchMessageW
0x00007FFA2577564D (libcef) cef_trace_event_instant
0x00007FFA25775302 (libcef) cef_trace_event_instant
0x00007FFA257757DB (libcef) cef_trace_event_instant
0x00007FFA25760E20 (libcef) cef_trace_event_instant
0x00007FFA256D3FD8 (libcef) cef_time_to_timet
0x0000000140E2A85F (Unity) FindMonoBinaryToUse
0x0000000140E2BEE1 (Unity) WinMain
0x000000014159E3A4 (Unity) read
0x00007FFA4F628102 (KERNEL32) BaseThreadInitThunk
Regression introduced in 5.3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
This is a duplicate of issue #794783