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[ParticleSystem] Increasing Playback Time makes Editor freeze and finall...
Reproduction steps(Gif attached):1. Open "New Unity Project 28" Unity project.2. Open "1" scene.3. Expand "ParticleSystem_OutOfMemor... Read more
Light Probes are not updated when color space is switched
When switching between Linear and Gamma color space, lighting information is passed but Light Probes themselves are not updated. The... Read more
Shadow Cascades change relatively with the camera's Far Clipping Plane
Decreasing a camera's Far Clipping Plane will push Shadow Cascades along with it (see gif) Steps to reproduce:1. Open the attached p... Read more
[Editor] After Building and attempting to build again, the editor build ...
[Editor] After Building and attempting to build again, the editor build location will be incorrect Read more
Calling GameObject.Find corrupts child Canvas hierarchy active state
How to reproduce: 1. Open the attached project and the "BugScene" in it.2. Expand Main Canvas in the Hierarchy and notice InactiveGa... Read more
MSAA combined with certain orderings of triangles in a mesh causes seam ...
How to reproduce: 1. Open the attached scene and the example scene "MSAABug_ExampleScene" in it.2. Select the "MSAABug_ExampleMateri... Read more
Calling GameObject.Find corrupts hierarchy active states and crashes editor
Prerequisites: to reproduce crash with 5.4 use "case_819525-BugReport17" project and for 5.3.5 use "case_819514-BugReport17" project... Read more
GameObject gizmo icons are lost when upgrading Unity
How to reproduce: 1. Open the attached project in Unity 5.3.6 and the only scene in it.2. Observe GameObject with icon and close Uni... Read more
[GoogleVR] Canvas are allocating memory and do not release it when using...
Reproduction steps:1) Create new project and import "GoogleVRForUnity" package2) Open "DemoScene" scene (GoogleVR/DemoScenes/Headset... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS