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Fixed in 5.3.1

Votes

0

Found in

5.3.0f1

Issue ID

744000

Regression

No

When client connects to nonexistent server it would not be able to connect to the server later even if it runs

Networking

-

1. Open attached project (UseWebSockets enabled there)
2. Build for Win and run
3. Press "LAN Client"
==>
No errors in the Development console
4. Run offline scene in the Editor
5. Lan HOST
6. Try to connect to this host from standalone again
==>
Nothing happens

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