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Fixed in 5.3.0
Votes
0
Found in
5.3.0b5
Issue ID
743271
Regression
Yes
[UNET] Remote player movement is not synced to server when 'Local Player Authority' is set
Steps to reproduce:
1. Open attached project
2. Build the 'AuthorityTest' scene
3. Run two instances of the game, make one local host and other local client
4. Move the client's player using arrow keys
5. Notice it's movement is not synced in the server
Reproduced with: 5.3.0f1
Not reproduced with: 5.2.2p3, 5.3.0b4
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