Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.0b6
Issue ID
743797
Regression
No
[Visualisation] Lit clustering crashes unity in ForwardShaderRenderLoop::PerformRendering
To reproduce:
1. Open attached project
2. Open scene 1
3. Let GI bake
4. Switch to Lit clustering
5. Move around in scene view, try to move a cube
6. Crash in ForwardShaderRenderLoop::PerformRendering
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
- [Mobile] The Material is not visible when using the Decal Renderer Feature
- Uncaught TypeError: Cannot read properties of undefined is thrown when the tab is inactive for several minutes
- Crash on mono_array_length when building a project
- "StackOverflowException" error when changing spline curve type from "Bezier" to "Auto" in the "Element Inspector"
This is a duplicate of issue #737381