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VRDevice.refreshRate reported as 0 on Oculus SDK
Steps to reproduce:1. Download and open the attached project(refreshRateBug.zip) on an Oculus connected machine2. Enter Play mode3. ... Read more
all log types are displayed when Debug.logger.filterLogType is set to Lo...
Steps to reproduce:1. Open attached project "log.zip"2. Open "test" scene3. Enter play mode4. Select "Exception" GUI selection5. Cli... Read more
[tvOS] Quality set to Fantastic by default for tvOS platform
Steps to reproduce:1) Create a new project.2) Go to Edit > Project Settings > Quality. Notice that quality is set to 'Fantasti... Read more
When building asset bundles not all files are created on first attempt
Reproduction steps:1) Open user's attached project2) Run "Build Android/Build SFxs for Android" in upper menu3) Go to "dist/android/... Read more
Lightmapping.isRunning is always false
Steps to reproduce:1. Open attached project "LightmapIssues.zip"2. Open "scene0" scene3. Build lighting Expected behavior: Lightmapp... Read more
Substance material references are lost when changing build platforms
Repro steps(gif attached):1. Open "New Unity Project" project2. In build setting switch to another platform- Substance material refe... Read more
Crash in Animation::CreateAnimatorGenericBindings when attempting to use...
To reproduce:1. Open attached project2. Play scene3. Editor crashes Reproducible: 5.5.0a2, 5.4.0f3 Read more
Classes that derive from NetworkBehaviour have editable script field
Steps to reproduce: 1. Open attached project2. In project tab select "GameObject"-Notice that "New Network Behaviour Script" has edi... Read more
Missing scripts do not respond to right-clicking their name in the Inspe...
Reproduction steps:1. Open the project2. Select "GameObject" prefab.3. Right-click the label (Script) in the Inspector Actual result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS