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[iOS] string.Intern() is extremely slow on IL2CPP builds
Steps to reproduce:1) Open the attached project.2) Build and deploy to an iOS device.3) Tap the screen once. Wait for a message to b... Read more
[ipv6] Test fails with ipv6
Reproduction Steps:1. Create new project2. Import User's UnityPackage3. Open Test Scene4. Connect to ipv4 network5. Run app and pres... Read more
[TwoColumnLayout][Selection.activeObject] doesn't update when object is ...
Reproduction steps(GIF attached):1. Open the attached project.2. Open the "1" scene.3. Go to "Window > My Window".4. Select "New ... Read more
[Editor] Prompt from Collab when trying to upload over 10000 changes is ...
Steps to reproduce:1. open ExampleProject2. go to Window-Services-Enable Collaborate3. click Collab button and upload project to the... Read more
[Networking] NeyworkDiscovery component has "useNetworkManager" flag set...
NeyworkDiscovery component has "useNetworkManager" flag set to true - this cause warning when user don't use NetworkManager in this ... Read more
Editor crashes when setting Animator.runtimeAnimatorController
Reproduction steps:1. Open the attached project2. Open the 'AnimationTest' scene3. Play scene Result: Unity Editor Crashes Note: Cra... Read more
[Collaborate] progress bar is not synchronized with uploaded files count...
Steps to reproduce:1. open Example project2. go to Window-Services-Enable Collaborate3. click Collab button and upload project to th... Read more
Unable to import package with a name that contains special characters
Reproduction steps:1. Open the attached project2. Import the package included in the 'Assets' folder Result: 'Failed to import packa... Read more
SerializedAssetLoader.LoadAsset() fails to load serialized asset after r...
Repro steps:1. Open "JSON Asset Serialization Test" project2. Open "Default" scene3. In the Windows menu open "Serializable Asset" w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS