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[Docs]Lack of consistency: Int / Integer
Steps to reproduce: 1. Open these links: http://docs.unity3d.com/540/Documentation/ScriptReference/30_search.html?q=setint http://... Read more
[Android]Screen.dpi outputs wrong dpi on some android devices
To reproduce: 1) Open attached project 2) Build and run on device 3) Notice that it uses DensityDPI instead of x+y / 2 DUT: LG G4 (... Read more
[iOS][IL2CPP] App crashes when using custom DownloadHandlerScript with p...
Steps to reproduce: 1. Open attached project 2. Build 'Main' scene for iOS 3. Build the generated Xcode project to a device 4. Appl... Read more
[List]"element.FindPropertyRelative("PropertyNameHere").serializedObject...
Steps to reproduce: 1. Open project attached below. 2. Navigate to: Projects->Scenes and open scene named "Cemetery". 3. In the "Hie... Read more
[Terrain in Editor][EditTree] Property changes are applied instantly and...
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. Notice cubes placed on terrain using tree tools 4. Select ter... Read more
In certain circumstances animator states get stuck for a short time befo...
Steps to reproduce: 1. Open attached project 2. Open scene "Main" 3. In hierarchy, select "Test" GO and in its "Transition Bug Repo... Read more
Undo Doesn't Work with object selection
To reproduce: 1. Add cube to scene 2. Drag cube to project tab to make prefab 3. Place 3 prefabs in scene 4. Select them one at a t... Read more
Static SyncList crashes at mono_add_process_object
Steps to reproduce: 1. Open attached project "796053.zip" 2. Open scene "repro" 3. Run it 4. Exit play mode - Unity crashes at mono... Read more
Opening project with no "Library" folder, states it's from before Unity 5.x
Steps to reproduce: 1. Create new project and close Unity 2. From the project directory delete "Libarary" folder 3. Relaunch the sam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
- Caret is incorrectly offset when naming a file with a lot of characters in the Project window