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Deferred SceneView visualization modes broken (at least on Mac)
Scene view deferred visualization modes (diffuse/specular/normals/smoothness) don't work. Some random textures are displayed instead... Read more
5.0 Deferred Shading makes Masked world space UI not work
UI Masks in world space canvases don't work with Unity 5.0 deferred shading. Read more
[ConsoleWindow] Error stays in the console after fix until console windo...
Steps to reproduce: 1. Create a new Unity project 2. Create a new script 3. Make an error in the script so that the compiler shows ... Read more
[iOS] App crashes with SIGABRT during launch with IL2CPP
To reproduce: 1) Download and open project 2) Build and run for iOS 3) Notice crash Reproduced on 5.0.0f1 and 4.6.2p2 using iPhone... Read more
British keyboard inputs are not registered correctly in the Editor
How to reproduce: 1. Enable additional languages in the input settings for your Operating System - there should be a U.S. layout a... Read more
[WinRT] Serialization fails when inheriting from class with internal fie...
Script in Assembly-CSharp-firstpass.dll: public class BaseClass : MonoBehaviour { [SerializeField] internal int m_Value = 0... Read more
AssemblyConverter failure
Regression since 5.0.0b21; Repro steps: 1. open "Win Universal Build.zip" project and build to WSA/WP8.1/Universal platform; 2. bui... Read more
[Height mesh] Project crashes if nav mesh agent touches height mesh dire...
1. Open attached project on Mac 2. Play MainScene 3. It will crash when character walks out of navmesh on height mesh. Note: It als... Read more
UI elements not move when moved by Mecanim animation
To reproduce: 1. Open attached project 2. Open TestScene 3. Press play 4. Select Image gameobject 5. Notice that Image (Rect Transf... Read more
WWW.bytesDownloaded freezes application
1. Open scene "Main Scene". 2. Open script "Installer". 1. In line 35 add "download.bytesDownloaded". 3. Play scene. 4. FREEZE! Re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset