Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0f1
Issue ID
670987
Regression
No
[Height mesh] Project crashes if nav mesh agent touches height mesh directly
1. Open attached project on Mac
2. Play MainScene
3. It will crash when character walks out of navmesh on height mesh.
Note: It also crashes on iOS, but there are no crashes on windows. Also this crash is reproducible only on this project.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment