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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.




Found in


Issue ID




British keyboard inputs are not registered correctly in the Editor



How to reproduce:

1. Enable additional languages in the input settings for your Operating System
- there should be a U.S. layout as well as a British layout (neither of them should be International)
2. Open a new Unity project
3. Create a new C# script named "InputTest" with the following code:

using UnityEngine;
using System.Collections;

public class InputTest : MonoBehaviour {

bool button;

void OnGUI()
GUILayout.Label ("Pressing button: " + button.ToString());

void Update ()
if (Input.GetButton ("Jump"))
button = true;
button = false;

4. Attach the script to anything in the scene
5. Switch to the British keyboard layout ( layout for reference)
6. In Project Settings -> Input find the "Jump" axis and change the Positive Button from "space" to the apostrophe (')
7. Play the scene
- Make sure the layout is still British
8. Press the apostrophe
- Note how the text stays False
9. Press the backslash(\)/vertical bar(|) key (on a US keyboard) or the hash(#)/tilde(~) key (on a UK keyboard)
- Note how the text changes to True

The hash(#) button is unbindable. Setting the Positive Button in step 6 to "#" results in no button working for that Input (not even Shift+3). This is also the case on OSX.

Comments (1)

  1. terainfo04

    Oct 13, 2020 08:48

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