Search Issue Tracker
By Design
Votes
0
Found in
5.0.0b22
Issue ID
670942
Regression
No
WWW.bytesDownloaded freezes application
1. Open scene "Main Scene".
2. Open script "Installer".
1. In line 35 add "download.bytesDownloaded".
3. Play scene.
4. FREEZE!
Reproduced: 5.0.0f1, 5.0.0b15, 4.6.0f1
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
liortal
Jul 31, 2017 05:40
Why is this by design? can anyone comment on this bug ? also, is this behaviour only seen in the editor, or also when running on devices ?
TechCor
Jun 13, 2015 08:06
This is a duplicate of issue 572719, which is still active.
Why is the resolution "By Design"? When is freezing the application by design?
Developers expect www.BytesDownloaded to return the current number of bytes downloaded while it is in progress. It shouldn't block until the download is finished.
If Unity really doesn't want to provide what developers expect, www.BytesDownloaded should throw an exception if the download isn't finished. At least that would give us a clue about what is happening. Blocking only creates confusion and difficult to track bugs.