Search Issue Tracker
Fixed in 5.1.0
Votes
0
Found in
Issue ID
670992
Regression
No
[WinRT] Serialization fails when inheriting from class with internal field that is defined in another assembly.
Script in Assembly-CSharp-firstpass.dll:
public class BaseClass : MonoBehaviour
{
[SerializeField]
internal int m_Value = 0;
}
Script in Assembly-CSharp.dll:
public class DerivedClass : BaseClass
{
void Start()
{
Debug.Log("Hello, world!");
}
}
Before Start() is hit, deserialization will cause FieldAccessException.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
Add comment