Search Issue Tracker
Fixed in 5.1.0
Votes
0
Found in
Issue ID
670992
Regression
No
[WinRT] Serialization fails when inheriting from class with internal field that is defined in another assembly.
Script in Assembly-CSharp-firstpass.dll:
public class BaseClass : MonoBehaviour
{
[SerializeField]
internal int m_Value = 0;
}
Script in Assembly-CSharp.dll:
public class DerivedClass : BaseClass
{
void Start()
{
Debug.Log("Hello, world!");
}
}
Before Start() is hit, deserialization will cause FieldAccessException.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
Add comment