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[VR] VRSettings.enabled made false via API while goggles are off is igno...
If the goggles were active when the goggles were powered off, then powering on the goggles causes the scene appears in the goggles r... Read more
[MSE] Scenes don't get cleared after exiting play mode when loading asyn...
Scenes added using SceneManager.LoadSceneAsync during runtime with allowSceneActivation set to false don't get cleared after exiting... Read more
Unity Preferences window can't be resized
To reproduce: 1. Open the project 2. Open the "preferences" window 3. Try to resize The window is impossible to reisze. However, oth... Read more
[2D] Adding/importing a sprite to the project generates several errors (...
Adding/importing a sprite to the project generates three errors. - create a new 2D project - drag an image file into the Project As... Read more
Changing AnimatorCullingMode from Always Animate to Cull Completely does...
To reproduce: 1. Open attached project ("761215.rar") 2. Open "Demo" scene 3. Select Maximize on play in the Game window 4. Adjust p... Read more
Legacy animation generates different keyframes compared to mecanim
Steps to reproduce: 1) open attached project 2) open scene 'demo' 3) play the scene and observe expected behavior (feet are solid) 4... Read more
[Avatar] Opening "Configure Avatar" window throws error that get_BoneCou...
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. Select "Robot Kyle" in hierarchy 4. Select its Avatar by clic... Read more
Shader no longer generates texture
Steps to reproduce: 1. Open attached project using Unity 5.4.0a4 or earlier 2. Open scene "Test" 3. Open scene view 4. Select "Quad... Read more
[MSE]LoadSceneAsync freeze at 90% for large scenes
To reproduce: 1. Open the project 2. Open the scene "load" 3. Play it Notice that after a few seconds Unity will freeze for a second... Read more
Outside of Caroutine allowSceneActivation = false causes progress to get...
Steps to reproduce: 1. Open attached project "763101.zip" 2. Open scene "A" 3. Open script "Load.cs" 4. Notice that IEnumerator Loa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL