Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.0f4
Issue ID
763494
Regression
No
[MSE] Scenes don't get cleared after exiting play mode when loading async with activation set to false
Scenes added using SceneManager.LoadSceneAsync during runtime with allowSceneActivation set to false don't get cleared after exiting play mode.
Steps to reproduce:
1) open the attached project
2) play scene 'scene'
3) click 'loadMultiScene'
4) exit play mode
(repro gif attached)
Actual results: Scenes don't get cleared after exiting play mode
Expected results: Scenes get cleared after exiting play mode
Reproduced: 5.4.0b3, 5.3.1p3, 5.3.0f4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standard Unity Materials and Shaders become corrupted after importing specific Asset Packages
- [Linux][OpenGL][Vulkan] Draw calls are not shown in the Event List when taking a capture of a frame with RenderDoc
- Inaccurate collision detections when Rigidbody Collision Detection is set to "Continuous" or "Continuous Dynamic"
- Crash on Object::IncrementPersistentDirtyIndex when upgrading project version
- [iOS] Multiple Xcode project instances created before opens up when performing Build and Run for iOS Platform
Add comment