Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.0f4
Issue ID
763494
Regression
No
[MSE] Scenes don't get cleared after exiting play mode when loading async with activation set to false
Scenes added using SceneManager.LoadSceneAsync during runtime with allowSceneActivation set to false don't get cleared after exiting play mode.
Steps to reproduce:
1) open the attached project
2) play scene 'scene'
3) click 'loadMultiScene'
4) exit play mode
(repro gif attached)
Actual results: Scenes don't get cleared after exiting play mode
Expected results: Scenes get cleared after exiting play mode
Reproduced: 5.4.0b3, 5.3.1p3, 5.3.0f4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AsyncReadManager.GetFileInfo fails to get files when they were created during runtime.
- UI elements are not visible on certain X-axis positions when the rotation of the Y-axis is 90 (or -90) degrees
- Crash on __pthread_kill when initializing Vuplex WebView while entering the Play Mode
- Crash on FindSurface when adding a custom Renderer Feature to a 2D Renderer Data Asset
- [Android] [Vulkan] [UI Toolkit] Application crashes when the device is rotated when it has UI Toolkit TextField on Vulkan devices
Add comment