Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.0f4
Issue ID
763494
Regression
No
[MSE] Scenes don't get cleared after exiting play mode when loading async with activation set to false
Scenes added using SceneManager.LoadSceneAsync during runtime with allowSceneActivation set to false don't get cleared after exiting play mode.
Steps to reproduce:
1) open the attached project
2) play scene 'scene'
3) click 'loadMultiScene'
4) exit play mode
(repro gif attached)
Actual results: Scenes don't get cleared after exiting play mode
Expected results: Scenes get cleared after exiting play mode
Reproduced: 5.4.0b3, 5.3.1p3, 5.3.0f4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- There is no way to adjust the HDR Paper White value of the Unity Editor's interface, making it difficult/uncomfortable for some developers to work on very dark/bright scenes in HDR
- Animator window has a dropdown button that throws “MissingReferenceException” error on a new project when the previous project had a GameObject with an animation
- Animator State name overflows outside the visual box when the State has a long name
- UI Document file remains marked as Dirty after Undoing made changes
- Switching between UI Documents with different Canvas sizes marks the UXML file as dirty
Add comment