Search Issue Tracker
Fixed in 5.4.1
Votes
0
Found in
5.4.0b3
Issue ID
763463
Regression
No
[VR] VRSettings.enabled made false via API while goggles are off is ignored when goggles are powered on
If the goggles were active when the goggles were powered off, then powering on the goggles causes the scene appears in the goggles regardless of the VRSettings.enabled value.
This bug makes it impossible to force an Oculus-enabled player to not drive the Oculus goggles via the VRSettings.enabled API while the goggles are powered off. It may seem like a corner case, and other API calls might be useful as a workaround, but the current documentation states that VRSettings.enabled globally enables or disables VR for the application.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment