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Typo in Graphics Settings: "Ligtht Halo" (Unity 5.4)
Steps to reproduce the issue:1. Open any existing project or create a new one.2. Navigate to: “Edit->Project Settings->Graphic... Read more
[AW] Animation clip selection with no game object does not show nested p...
Repro:1- Open project in attachment.2- Open scene 'Untitled'.3- In the Assets folder, select animation clip 'New Animation'4- Open t... Read more
[EditorAnalyticsEvents] Backend responds 500 with "circuit breaker is op...
Back-end gives "circuit breaker is open" error for some events (from same/different sessions). To repro:1. Run Unity and track outgo... Read more
[Android] [System out of memory] App crashes when the mesh asset are pla...
Steps to reproduce: 1) Download attached project 'Unity.zip' and open in Unity.2) Build and run project on a device.3) ~3s after sce... Read more
[Regression][5.5][Performance] Editor hangs for several seconds when pai...
Prerequisites:Download 'Free SpeedTree package from Asset Store - https://www.assetstore.unity3d.com/en/#!/content/29170. Steps to r... Read more
[iOS] UnityWebRequest causes a crash when the connection is timing out
Steps to reproduce:1) Open the attached project.2) Build for iOS.3) On the device, connect to a Wifi network and set the DNS to 1.1.... Read more
"Detail Resolution Per Patch" property value does not change amount of d...
Steps to reproduce:1. Open "GuffTerrain" project2. Open "GuffScene" scene3. Enable Frame Debugger4. Select TerrainContaienr>Terra... Read more
[metal/hlslcc/runtime][OSX] Slightly bigger CPU/GPU frame time on OSX Me...
Steps to reproduce: 1. Open attached project2. Change graphics API to 'Metal' for Mac Standalone3. Build 'DEMO INFINIGRASS v1.3 UNGR... Read more
Mesh renderer lines are thicker in 5.4
Steps to reproduce: 1) Open the attached project2) Go to the scene window3) Select the cube4) Observe the collider lines around the ... Read more
[metal/hlslcc/runtime] Bigger CPU/GPU frame time on OSX and iOS Metal bu...
Steps to reproduce: 1. Open attached project2. Change graphics API to 'Metal' for Mac Standalone3. Build 'Test' scene4. Attach the b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS