Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.2p3
Issue ID
773909
Regression
No
[Mobile] Huge memory allocation when project is built with all graphics APIs
1. Open attached project
2. Build to iOS with all graphics APIs
3. Look at initial memory allocation in instruments
4. Rebuild project with only 2 graphics APIs
5. Initial memory usage will be lower
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment