Search Issue Tracker
Fixed in 5.3.5
Votes
1
Found in
5.2.2f1
Issue ID
747800
Regression
Yes
[Asset Bundles] Game crashes during async bundle loading
Standalone player crashes half of the time. Editor reported to crash too but couldn't reproduce on mac.
How to reproduce:
1. Build standalone player
2. Run the game and go to the far pillar
3. A bundle starts loading asynchronously
4. Game crashes:
Receiving unhandled NULL exception
Obtained 8 stack frames.
#0 0x00000000a3a115 in PersistentManager::LoadObjectsThreaded(int*, int, LoadProgress&)
#1 0x000000009bb4e5 in LoadOperation::Perform()
#2 0x0000000099999c in PreloadManager::Run()
#3 0x000000009998e1 in PreloadManager::Run(void*)
#4 0x00000000a7a051 in Thread::RunThreadWrapper(void*)
#5 0x0000009a5a6794 in _pthread_body
#6 0x0000009a5a670a in _pthread_body
#7 0x0000009a5a3fa6 in thread_start
Tested with 5.2.2 and 5.3.0f2.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
Add comment