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1
votes
Fixed

Force single instance crashes second instance of built game

Deployment Management

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Sep 04, 2015

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Version/s: 5.1.2f1

Steps to reproduce: 1. Create new project 2. Check "Force Single Instance" in player settings 3. Build project 4. Run it 5. Run one... Read more

1
votes
Fixed

Mesh should have no normals error when setting Normals to None

--

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Sep 04, 2015

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Version/s: 5.3.0a2

Steps to reproduce: 1. Open attached project 2. Select "repro" model asset in Project tab 3. In its Inspector, set Normals to None ... Read more

0
votes
Fixed

Instantiating EventSystem in RuntimeInitializeLoadType.BeforeSceneLoad

UI

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Sep 04, 2015

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Version/s: 5.2.0f2

Instantiating EventSystem in RuntimeInitializeLoadType.BeforeSceneLoad results in exception in windows build: A script behaviour has... Read more

0
votes
Duplicate

Unity crashes when renderer culling and animator getting disabled at th...

Animation

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Sep 04, 2015

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Version/s: 5.2.0f2

How to reproduce: 1. Launch attached project, scene "Assets/Game.unity" 2. Press play 3. Let enemy kill you at the same time when wa... Read more

21
votes
Fixed

[Occlusion Culling] Occlusion visualization results change after restart...

Camera

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Sep 04, 2015

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Version/s: 5.1.2p3

Reproduction steps: 1. Open attached project 2. Open scene "OcclusionTest" 3. Bake Occlusion data 4. Use Occlusion-Visualization pan... Read more

7
votes
Fixed

Linux Editor: Crash when adding Rigidbody

Linux

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Sep 03, 2015

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Version/s: 5.1.0f3

Read more

0
votes
By Design

GearVR - Splash screen disappearing

VR

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Sep 03, 2015

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Version/s: 5.1.3f1

Read more

1
votes
Won't Fix

[SceneView] pixelHeight returned after Repaint is increased by 2

Scene/Game View

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Sep 03, 2015

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Version/s: 5.1.3f1

Steps to reproduce: 1. Open attached project 2. Open scene "testBug" 3. Select Main Camera in hierarchy and notice that two differe... Read more

0
votes
By Design

[SpritePacker][iOS] Sprites are packed inefficiently for iOS platform

2D

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Sep 03, 2015

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Version/s:

Steps to reproduce: 1. Open the attached project 2. Switch to iOS platform 3. Open 'Sprite Packer' (Windows/Sprite Packer) 4. Click... Read more

0
votes
Duplicate

UI child elements do not update correctly when parent has nested Canvas ...

UI

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Sep 03, 2015

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Version/s: 5.2.0f2

How to reproduce: 1. Load the attached project, scene "test" 2. Expand the GameObject "ExpandMe" 3. Move the GameObject "MoveMe" aro... Read more

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