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Force single instance crashes second instance of built game
Steps to reproduce: 1. Create new project 2. Check "Force Single Instance" in player settings 3. Build project 4. Run it 5. Run one... Read more
Mesh should have no normals error when setting Normals to None
Steps to reproduce: 1. Open attached project 2. Select "repro" model asset in Project tab 3. In its Inspector, set Normals to None ... Read more
Instantiating EventSystem in RuntimeInitializeLoadType.BeforeSceneLoad
Instantiating EventSystem in RuntimeInitializeLoadType.BeforeSceneLoad results in exception in windows build: A script behaviour has... Read more
Unity crashes when renderer culling and animator getting disabled at th...
How to reproduce: 1. Launch attached project, scene "Assets/Game.unity" 2. Press play 3. Let enemy kill you at the same time when wa... Read more
[Occlusion Culling] Occlusion visualization results change after restart...
Reproduction steps: 1. Open attached project 2. Open scene "OcclusionTest" 3. Bake Occlusion data 4. Use Occlusion-Visualization pan... Read more
[SceneView] pixelHeight returned after Repaint is increased by 2
Steps to reproduce: 1. Open attached project 2. Open scene "testBug" 3. Select Main Camera in hierarchy and notice that two differe... Read more
[SpritePacker][iOS] Sprites are packed inefficiently for iOS platform
Steps to reproduce: 1. Open the attached project 2. Switch to iOS platform 3. Open 'Sprite Packer' (Windows/Sprite Packer) 4. Click... Read more
UI child elements do not update correctly when parent has nested Canvas ...
How to reproduce: 1. Load the attached project, scene "test" 2. Expand the GameObject "ExpandMe" 3. Move the GameObject "MoveMe" aro... Read more
All about bugs
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