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Unity doesn't re-create missing launcher files in appdata folder
Steps to reproduce: 1. Get a PC which didn't have Unity installed or delete three files -.npm, node and null, located in AppData\Roa... Read more
"Scroll rect" stops updating scroll wheel input after scrolling mouse wh...
Steps to reproduce:1. Open attached project.2. Start play mode3. Press "B" (menu window will pop up)4. Select Items (Items list will... Read more
Graphics Jobs causes rendering to fail
Enabling Graphics Jobs can result in much of a scene failing to render properly on any platform that supports the feature. Reproduct... Read more
Intermediate compiler output is included with Unity distribution
Waiting for next emscripten build to push fix, so keeping assigned to self until then. Read more
Content of scrollview not bouncing back when reaching the top/bottom
To reproduce:1. Open the project the user sent ("NoBounce.zip")2. Play the only scene3. Try scrolling the scrollviewNotice that, if ... Read more
When close Client in Standalone - Host still has client's player and dis...
Regression: this started to happen since 5.5.0a3 (not happening in 5.5.0p4 and 5.5.0a2)- please see attached video How we can reprod... Read more
Secondary NormalMaps completely disabled on all mobile devices, although...
1. Open my attached projectNotice that Secondary NormalMaps are working on Building GameObject2. Switch platform to iOSNotice that S... Read more
Sliding mouse out of the game view returns false x-axis/y-axis values on...
Steps to reproduce:1. Open attached project.2. Open scene "mouseBorder"3. Build and run as windows Standalone.4. Start in windowed m... Read more
Specular Highlight is broken on objects with Secondary Maps UVs set to UV1
Reproduction steps:1. Open the project2. Open the "UV1map" scene3. Activate "Sphere_secUV1" gameobject4. Notice that the highlight r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field