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Maximizing editor window makes UI elements be positioned incorrectly
Reproduction steps:1. Open the "bug.zip" project2. Open the "test" scene3. Make sure you can see the Game view4. Maximize the editor... Read more
Resizing layouts does not always repaint and clear borders
Steps to reproduce: 1. Open any project.2. Resize windows/layouts in fastly. Sometimes it does not clear/redraw borders. Not reprodu... Read more
Selecting "corrupted" prefab crashes editor
Reproduction steps:1. Open the "bug.zip"project.2. Expand "Parent of bugged object" prefab3. Select the "Particle_Add_Item_Forge" pr... Read more
[WSA] Multiple sdk != kUniversalSDK81 assertions are printed when buildi...
Steps to reproduce: 1. Create new project and build using Universal 8.1 sdk with default settingsNotice multiple "sdk != kUniversalS... Read more
NavMeshAgent jitters while moving through nav mesh
Steps to reproduce: 1. Open attached project2. Run scene and notice how "Actor" agent jitters while moving on NavMesh Note: This pro... Read more
Frame debugger does not highlight UI GameObjects in hierarchy
Selecting UI element "image" in frame debugger does not highlight it. Steps to reproduce:1. Open attached project2. In frame debugge... Read more
Exceptions thrown building with Brotli compression
-e: see title, no errors thrown with Gzip or Disabled -repro:--create new project--switch to WebGL platform--in Publishing Settings ... Read more
Unable to edit or delete tags in editor.
How to reproduce:1. Create new/open project.2. Select an object you want to set tag for.3. Press "Add Tag"4. Press "+" to create a t... Read more
When Scrollbar numberOfSteps==2, scrollbar needs mouse drag to change value
Reproduction steps:1. Open the attached project2. Open the available scene3. Play scene4. Attempt to move the scrollbars just by cli... Read more
Unaccounted processor time spike in the CPU Usage Profiler
Reproduction steps:1. Open the project2. Hit Ctrl+Shift+B3. Uncheck Autoconnect Profiler and Development Build4. Hit Build and Run5.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field