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SceneSet stored in memory becomes a null after EditorSceneManager.OpenSc...
Steps to reproduce: 1. Open attached project.2. Execute menu item: BUG/Show Bug3. Inspect console Expected result: No null is printe... Read more
[SimSpace] View vector in shader yields local results for particle world...
Simulation space affects the view direction within the shader. Repro steps:1. Open Scene1 from attached project.2. Select the Partic... Read more
OnServerAddPlayer does not get called for initial player spawn when Auto...
Steps to reproduce:1. open attached project2. play scene main3. start as host Expected: Hello logged to consoleActual: OnServerAddPl... Read more
[Linux Editor] Right clicking on 'Favorites' entries crashes the Editor
Unity Editor on Linux (5.5.0b3) crashes when right-clicking entries under the 'Favorites' drop down in the Project tab. Steps to rep... Read more
[Pivot Offset, Stretch Mode] X axis of pivot offset is affected by parti...
Pivot offset over the X axis is affected by particle size. Repro steps:1. Open Scene1 from attached project.2. Select the ParticleSy... Read more
[iOS] ReplayKit StartRecording doesen't work after broadcast is finished
To Reproduce: 1. Make sure you have a streaming app that supports ReplayKit installed on your device (I've used Mobcrush).2. Build a... Read more
C# out/ref array changes size to 1 when passed to C function
To reproduce:1. Open the project the user attached2. Build to iOS and run3. Notice that the console output in XCode indicates that t... Read more
Unity runs out of memory when importing large text file(s)
Steps to reproduce:1. Open attached project2. Go to Assets->Import new asset3. Locate particles.txt(1.20GB) and import it-Crash R... Read more
Unity Test Tools include Mono.Cecil.dll which is already included in edi...
Steps to reproduce: 1. Create new project2. Import Unity Test Tools package from asset store3. Notice error:error CS1703: An assembl... Read more
[Metal] Grabpass combined with image effects appears darker
Reproduction steps:1. Open the attached project.2. Build the "Main" scene using "Metal" graphics API- Notice the image.3. Repeat ste... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor