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0
votes
Duplicate
5
votes
Fixed

[Camera] Calling Camera.Render in OnRenderImage always clears the depth ...

Graphics - General

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Apr 23, 2015

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Version/s: 5.0.1p1

To reproduce: 1. Open attached project 2. Open DepthTextureBug scene 3. Press play 4. Select main camera 5. Select On Render Image ... Read more

0
votes
Fixed

[OptimizationLevel] Build with optimization level set to 'Fast' or 'Fast...

WebGL

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Apr 23, 2015

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Version/s: 5.1.0b3

Steps to reproduce: 1. Create new Unity project 2. Open build settings and switch to WebGL 3. Change 'Optimization Level' to 'Fast'... Read more

0
votes
By Design

RectangleContainsScreenPoint doesn't work with Canvas set to Screen Spac...

UI

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Apr 23, 2015

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Version/s: 5.0.0f4

Steps to reproduce: 1. Open attache project's scene "testScene". 2. Click the Play button. Try moving the mouse over the panel - not... Read more

0
votes
Fixed

Not informative compute shader error reporting

Shaders

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Apr 23, 2015

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Version/s: 5.0.1f1

On purpose there is some kind of error in a compute shader. In the editor the error message is a bit "laconic". It should be more ex... Read more

0
votes
Fixed

[InspectorUI] Material Preview Window: Missing Plane primitive preview o...

Shaders

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Apr 23, 2015

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Version/s: 5.0.1f1

-e: the material preview window has a bunch of primitives to choose from but no plane but you can set it in the shader itself. so it... Read more

0
votes
Fixed

Reports with more than 4gb worth of files are limited to exactly 4 gigab...

Bugreporter

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Apr 23, 2015

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Version/s: 5.1.0b4

How to reproduce: 1. Open the bug reporter 2. Attach some files to the bug reporter so that the total upload size is above 4gb 3. S... Read more

0
votes
Fixed

NetworkAnimator only syncs animations from server to clients not the oth...

Networking

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Apr 23, 2015

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Version/s: 5.1.0b4

Reproduction steps: 1. Open the attached project "Project Folder" 2. Open the scene "Main" 3. Build for windows (haven't tested othe... Read more

0
votes
Fixed

Wrong Quaternion Multiply Order in Document

Physics

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Apr 23, 2015

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Version/s: 5.0.1f1

Wrong quaternion multiply order in documentation. http://docs.unity3d.com/ScriptReference/Quaternion-operator_multiply.html Multiply... Read more

0
votes
Fixed

[Standard] Legacy Shaders/VertexLit emissive color is not transfered to ...

Shaders

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Apr 23, 2015

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Version/s: 5.1.0b3

1. Select material "New Material". 2. Change shader to "Standard". 3. Notice that emissive is not red (its blue, because I changed i... Read more

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