Search Issue Tracker
Fixed
Votes
5
Found in
5.0.1p1
Issue ID
691793
Regression
No
[Camera] Calling Camera.Render in OnRenderImage always clears the depth buffer
To reproduce:
1. Open attached project
2. Open DepthTextureBug scene
3. Press play
4. Select main camera
5. Select On Render Image
6. Notice that the depth buffer is cleared and everything appears blurry
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
HarryCodder
Apr 24, 2015 07:22
UpdateDepthTexture is actually always called when the sub camera renders, not only in the OnRenderImage event.