Search Issue Tracker
Collision between CharacterController and a Kinematic Rigidbody is alway...
To reproduce:1. Open the attached project2. Open "TestScene" scene3. Enter play modeObserve that CharacterController that was inside... Read more
Repeatedly calling EditorUtility.FocusProjectWindow crashes editor
Reproduction steps:1. Open the "bug.zip" project2. Open the "Crash->Crash Window" window3. Click the "Crash" button-Observe the c... Read more
[UWP] Changing display makes initial resolution to be multiplied by scal...
Steps to reproduce: 1. Open attached project and build Universal 10 project2. In display settings set scale to 125%3. Run build, cli... Read more
[iOS] Duplicate UnityEditor.iOS.Extensions.Xcode dll references in gener...
Reproduction steps:1. Create empty project2. Create Assets/Editor/Test.cs3. Click Assets/Open C# project4. Open C# project in Monode... Read more
[Standalone] "Your GPU (Null Device) or driver doesn't support linear re...
Reproduction steps:1. Open the project2. Build "test" scene3. Create a shortcut for the build executable file4. Add -batchmode -nogr... Read more
[OSX] [Standalone] Screen turns black when changing to full screen
Reproduction steps:1. Open the attached project.2. Build "Test" scene as OSX standalone.3. Run the build in windowed mode.4. Click t... Read more
NetworkServer throws error: 6 if client disconnects by stopping play mod...
To reproduce:1. Open attached project (server)2. Create a new project in a different editor window (client)3. Paste this into a scri... Read more
Custom LineRenderer animation vertexes are inverted
Steps to reproduce: 1. Open the attached project2. Open 'LineRendererTest' scene3. Press Play4. Observe how LineRenderer works LineR... Read more
[Android] Nexus 5x running Android 7.0 with 'Protect Graphics Memory' en...
Steps to reproduce:1. Create new empty project2. Set platform = android3. In 'Player Settings' tick 'Protect Graphics Memory'4. Buil... Read more
[Linux Editor] EditorUtility.DisplayDialog displays an unnecessary blank...
If UnityEditor.EditorUtility.DisplayDialog is used to display a message in the Editor, using only one button to dismiss it, a second... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor